- Fix deploy.go to query actual table names (series_games not series_matches,
join through series_games for seasons instead of non-existent season_matches)
- Add playlist_matches table to exempt match IDs from R2 pruning
- Pre-build lookup maps for O(1) playlist match filtering instead of O(n²)
- Enhance home page featured replay to prefer AI-enriched matches
- Add enrichment test coverage (shouldEnrich criteria validation)
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Populate web/public/data/playlists/ with all 12 playlist slug JSON files
and update index.json so the frontend fetch calls work during local
development without requiring the index builder to have run.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
PredictionHistoryEntry was imported but never used, and API_BASE was
declared but never read. These caused tsc to fail with TS6196/TS6133.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Implement auto-curated playlists in the index builder: 12 playlist types
(closest finishes, upsets, comebacks, marathons, rivalry classics, etc.)
with weekly highlight curation. Add DB persistence, R2 pruning exemptions,
frontend pages, and AI commentary enrichment pipeline.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Enhance the WASM game sandbox with production-accurate Go engine:
- Add multi-player support (2-4 players) to Go WASM engine via JS callbacks
- New acbEngine.addPlayer/clearPlayers/runMatchMulti API for N-player matches
- Sandbox auto-loads Go WASM engine in background, falls back to TS engine
- Engine selector: Auto (Go WASM → TS fallback), Go WASM only, or TS only
- Engine status indicator shows which engine is active
- Performance panel reports which engine was used
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Worker resolves open predictions after writing match results (resolvePredictions + upsertPredictorStats)
- API endpoints: POST /api/predict, GET /api/predictions/open, GET /api/predictions/history
- Frontend /watch/predictions page with polling, prediction submission, and history display
- predictor_stats table tracks streaks and accuracy per predictor
- Series format selection: fix threshold from >200 to >=200 for bo3 eligibility
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add forkable starter kit templates for Python, Go, JavaScript, Rust,
Java, and C# — each with HTTP server scaffold, HMAC auth, game types,
random strategy, Dockerfile, and GHCR workflow. Update /compete/docs
page with starter kit links and registration instructions.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Evolution page: live polling (10s), activity feed, candidate tracking,
statistics section, island overview with live.json schema
- Series page: detailed series view with game-by-game results
- Seasons page: season list with status and champion display
- Predictions page: enhanced prediction UI with open matches
- API types: add CycleInfo, Candidate, ActivityEntry, Totals for live.json
- Embed: improved embeddable replay widget
- Mobile CSS: responsive breakpoints and bottom tab bar
- Exporter: enhanced live.json generation with full cycle/candidate data
- Matchmaker: series scheduling support with config
- Worker: additional database queries for series/season data
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Extract all inline page renderers from app.ts into lazy-loaded modules and
remove 500+ lines of duplicated replay viewer code. Every route now uses
dynamic import() so page code loads on-demand.
Changes:
- Remove duplicated replay viewer (renderReplayPage, initReplayViewer) from
app.ts — now uses lazy import from pages/replay.ts
- Extract Watch Hub, Compete Hub, Season Detail, Docs, and 404 pages into
their own modules (pages/watch-hub.ts, compete-hub.ts, season-detail.ts,
docs.ts, not-found.ts)
- app.ts is now a pure routing module (~120 lines) with only lazy loaders
- Update vite.config.ts manualChunks: add replay-page, home, leaderboard
chunks; add node_modules guard to prevent vendor code in page chunks
- All §16.7 budget targets pass: app.js 1.6KB (target 30KB), replay 13KB
(target 80KB), sandbox 8.4KB (target 20KB), agentation separate
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- POST /api/register: bot registration with URL + shared secret validation
- GET /api/job: worker polls for next pending match job (authenticated)
- POST /api/job/:id/result: worker submits match result (winner, replay JSON)
- GET /api/replay/🆔 serve replay JSON from R2 warm cache (falls back to B2)
- GET /api/bot/🆔 bot profile JSON (rating, elo, record, metadata)
- GET /api/bots: leaderboard snapshot with pagination
- POST /api/ui-feedback: accept Agentation UI feedback
Authentication via Bearer token (worker API key). Shared secrets encrypted
with AES-256-GCM using ACB_ENCRYPTION_KEY.
Add §13.2 win probability graph and critical moment navigation to the
replay viewer.
- types.ts: add ReplayCriticalMoment interface; extend Replay with
win_prob ([][]float per turn) and critical_moments fields
- replay-viewer.ts: export CriticalMomentMarker; draw dashed vertical
lines with delta labels for critical moments on the sparkline canvas;
add setCriticalMoments / getCriticalMomentMarkers; update
createWinProbSparkline to accept click-to-scrub callback and replace
existing canvas on reload; refresh sparkline on every render()
- app.ts: add win-probability section below main canvas with prev/next
critical moment buttons, description label, and player legend;
initWinProb converts win_prob array to WinProbPoint[] and wires up
setCriticalMoments; graceful hide when win_prob absent
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Mounts the Agentation React component (v3) as a thin overlay on the vanilla TS
app via a React root shim. The toolbar appears bottom-right and lets users click
any element, annotate it, and generate structured markdown for AI agent feedback.
Submissions are persisted in localStorage and POSTed to /api/ui-feedback when
the API is available.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add comprehensive deployment instructions for the AI Code Battle SPA.
Includes setup for GitHub Actions, wrangler CLI, and manual deployment
options. The build is working and ready for deployment.
Add wrangler.toml, deployment script, and documentation for deploying
the AI Code Battle SPA to Cloudflare Pages.
- wrangler.toml: Cloudflare Pages project configuration
- scripts/deploy-pages.sh: Manual deployment script using wrangler CLI
- web/CLOUDFLARE_DEPLOYMENT.md: Deployment guide with GitHub Actions setup
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add :focus-visible styles for all interactive elements (buttons, links, inputs)
- Add skip link for screen reader navigation ("Skip to main content")
- Add high contrast focus enhancement for prefers-contrast: more
- Update PROGRESS.md with keyboard shortcuts and focus indicator details
Phase 10 accessibility suite now complete with WCAG 2.1 focus-visible compliance.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- New /docs/api route with OpenAPI-style endpoint documentation
- Documents all Pages endpoints (leaderboard, bots, matches, playlists, blog)
- Documents R2 endpoints (live evolution, replays, thumbnails, cards)
- Documents B2 endpoints (cold archive for all data)
- Includes JSON Schema for replay format
- Recommended fetching pattern with R2-then-B2 fallback
- Cache behavior documentation for each endpoint type
- Added link from Getting Started page to API Reference
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add R2 client module (cmd/acb-evolver/internal/live/r2.go) with
S3-compatible uploads to Cloudflare R2
- UploadLiveJSON() uploads evolution state to evolution/live.json
with Cache-Control: max-age=10 for near-real-time updates
- Add -r2 and -r2-only flags to live-export subcommand
- Add tests for R2 config validation and credential handling
- Update frontend to fetch live data from R2 URL instead of Pages
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add blog generation to Go index builder (cmd/acb-index-builder/blog.go):
- Weekly meta report generation with competitive analysis
- Story arc chronicles: rise stories, upsets, rivalries
- Blog index and individual post JSON generation
- Add blog page to web SPA (web/src/pages/blog.ts):
- Blog listing with type filters (all/meta-report/chronicle)
- Individual post view with markdown rendering
- Tag cloud and post metadata display
- Added /blog and /blog/:slug routes
- Add Blog link to navigation menu
- Add placeholder blog data files for initial content
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Canvas-rendered PNG card generation in cmd/acb-index-builder/cards.go
- 1200x630 images for social sharing (OG/Twitter)
- Rating tiers with color coding (gold/silver/bronze/green/gray)
- Win rate color coding (green/blue/yellow/red)
- Rank badges for top 100 bots
- Evolved bot badges with island indicator
- Add card upload to R2 warm cache and B2 cold archive
- Add Open Graph meta tags in web/app.html
- Add dynamic OG tag management in web/src/og-tags.ts
- Update bot profile page to set OG tags on load
- Add BuildTimeout config field (fixes test failures)
- Add comprehensive tests for card generation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Embeddable Replay Widget:
- web/embed.html: Minimal standalone HTML with Open Graph and Twitter Card tags
- web/src/embed.ts: TypeScript embed viewer with auto-play, progress bar, keyboard controls
- R2 warm cache + B2 cold archive fallback for replay loading
- ~7KB gzipped (well under 50KB target)
Replay Playlists:
- cmd/acb-indexer/src/playlists.ts: Auto-curated playlist generator
- Featured, upsets, comebacks, domination, close games, long games, weekly categories
- Uses match data to detect notable games
- web/src/pages/playlists.ts: SPA page for browsing playlists
- web/src/api-types.ts: Added playlist types and fetch functions
Other changes:
- web/src/replay-viewer.ts: Added getIsPlaying() method for embed viewer
- web/vite.config.ts: Added embed.html as build entry point
- web/app.html: Added Playlists nav link
- web/public/img/embed-placeholder.svg: OG image placeholder
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Update r2_data URL from data.aicodebattle.com to r2.aicodebattle.com
to match the planned R2 bucket custom domain in the project plan.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Create deploy/k8s/ directory with complete K8s manifests for the
ai-code-battle namespace on apexalgo-iad cluster:
- Namespace and ArgoCD Application (auto-sync, prune, self-heal)
- Match worker Deployment (2 replicas, metrics on :9090)
- Index builder Deployment (Recreate strategy)
- 6 strategy bot Deployments (random, gatherer, rusher, guardian, swarm, hunter)
- ClusterIP Services for all bots (cluster DNS resolution)
- SealedSecret templates (API key, R2 creds, bot secrets, Cloudflare token)
- All containers from forgejo.ardenone.com/ai-code-battle/ registry
- Health/readiness probes and resource limits on all deployments
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Add web/pages.json documenting Pages project settings and data paths
- Add web/public/_headers for cache control on static assets
- Add web/public/robots.txt for SEO
- Add web/public/data/ placeholder structure for index files
- leaderboard.json
- bots/index.json
- matches/index.json
- Update PROGRESS.md marking Phase 5 complete
Phase 5 is now complete. Ready for Phase 6 (Deployment & Production).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Create app.html as SPA shell with navigation header and dark theme
- Add hash-based router (router.ts) for client-side navigation
- Implement page components:
- Home page with hero section and feature overview
- Leaderboard with ranking table and status indicators
- Match history with match cards and participant info
- Bot directory with bot cards sorted by rating
- Bot profile with stats, rating sparkline chart, and recent matches
- Registration form with API key display
- Replay viewer (integrated from Phase 3)
- Docs/Getting Started page with protocol overview
- Add API client (api-types.ts) for fetching data from Worker API
- Update vite.config.ts for multi-page build (index.html + app.html)
- Update PROGRESS.md with Phase 5 status and exit criteria
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add web/ directory with TypeScript + Vite build tooling
- Implement ReplayViewer class with Canvas-based grid rendering
- Add play/pause, scrub, and speed controls with keyboard shortcuts
- Implement fog of war perspective toggle per player
- Add score overlay with player names, scores, and energy
- Support loading replays from local file or URL
- Add match info panel and event log display
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>