Commit graph

9 commits

Author SHA1 Message Date
jedarden
1b55d4dc51 feat(voting): add map voting UI widget to replay viewer (§14.6)
- Add MapID field to engine Config struct for inclusion in replay JSON
- Add map_id to TypeScript Config interface
- Add map voting panel to replay viewer sidebar with:
  - Map metadata display (dimensions, wall density, energy node count)
  - Thumbs up/down vote buttons wired to POST /api/vote/map
  - One vote per visitor enforcement (disables after voting)
  - Net vote count display with positive/negative coloring
  - Graceful fallback when map_id unavailable (local replays)

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-22 18:08:55 -04:00
jedarden
477a54c548 feat(matchmaker): implement §6.1 Pareto skill-proximity + LRU pairing algorithm
Replace random 2-player pairing with the full §6.1 algorithm:
- Seed selection: bot with oldest last-match timestamp (tiebreak: lowest bot ID)
- Format selection: seed's least-played player count among {2, 3, 4, 6}
- Opponent selection: Pareto 80%/16-rank skill proximity + oldest last-pairing
  with seed + fewest 24h games for game-count balance
- Map selection: least-recently-used active map for the chosen player count,
  with map_scores.last_used_at updated after each match
- Random player slot assignment for all participant counts

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-22 17:35:00 -04:00
jedarden
d8812b98ee feat(playlists/replay): n-player win prob, annotations, evolver metrics
Playlist curation per §10 is fully implemented in the index builder:
- generatePlaylists() writes /data/playlists/index.json and {slug}.json
- curateWeeklyHighlights() selects best-of-week by upsets, elite
  clashes, marathon turns, and closest finishes (last 7 days)
- persistGeneratedPlaylists() upserts to playlists/playlist_matches DB tables
- /data/playlists/ stub files seeded for all 12 curated collections

Replay viewer improvements shipped alongside:
- WinProbPoint refactored from {p0,p1} to {probs: number[]} for N players
- renderWinProbSparkline draws one line per player with matching colors
- replay.ts updated to build probs[] from replay.win_prob arrays
- Dynamic legend generated from replay.players instead of hardcoded P0/P1

New annotation overlay component (§16.8):
- AnnotationOverlay: timeline track, per-turn list, canvas markers
- createAnnotationForm: type selector, author, body, localStorage + API
- ANNOTATION_OVERLAY_STYLES: self-contained CSS for the overlay

Evolver: add mutations_per_hour metric to Totals (live.json §14)
Types: consolidate evolution types into types.ts, re-export from api-types.ts

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 17:15:31 -04:00
jedarden
80af92b022 feat(replay): add debug telemetry panel and fix test build
Add debug telemetry UI to replay viewer with player toggles,
priority-based target markers, and stacked reasoning boxes.
Fix undefined generateTestImage in main_test.go.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-21 16:57:15 -04:00
jedarden
b1121ed6f8 feat(playlists): add playlist curation and rebuild logic per §10, with series/seasons/enrichment
Implement auto-curated playlists in the index builder: 12 playlist types
(closest finishes, upsets, comebacks, marathons, rivalry classics, etc.)
with weekly highlight curation. Add DB persistence, R2 pruning exemptions,
frontend pages, and AI commentary enrichment pipeline.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-21 16:11:27 -04:00
jedarden
9850020c53 feat(web): win probability sparkline + critical moment navigation
Add §13.2 win probability graph and critical moment navigation to the
replay viewer.

- types.ts: add ReplayCriticalMoment interface; extend Replay with
  win_prob ([][]float per turn) and critical_moments fields
- replay-viewer.ts: export CriticalMomentMarker; draw dashed vertical
  lines with delta labels for critical moments on the sparkline canvas;
  add setCriticalMoments / getCriticalMomentMarkers; update
  createWinProbSparkline to accept click-to-scrub callback and replace
  existing canvas on reload; refresh sparkline on every render()
- app.ts: add win-probability section below main canvas with prev/next
  critical moment buttons, description label, and player legend;
  initWinProb converts win_prob array to WinProbPoint[] and wires up
  setCriticalMoments; graceful hide when win_prob absent

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 08:36:42 -04:00
jedarden
4ba39e3aa8 feat(evolver): complete Phase 7 LLM-driven evolution implementation
- Complete autonomous evolution pipeline with island model (4 islands)
- MAP-Elites behavior grid integration for diversity
- LLM ensemble integration (fast + strong model tiers)
- 3-stage validation pipeline (syntax → schema → sandbox smoke test)
- Evaluation arena (10-match mini-tournament per candidate)
- Promotion gate (Nash equilibrium PSRO + MAP-Elites niche fill)
- Retirement policy (auto-retire low-rated bots, population cap)
- Live export to R2 for evolution dashboard
- Enhanced replay viewer with commentary and win probability
- Added series, seasons, and predictions pages

All tests passing. Phase 7 exit criteria met.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 16:38:48 -04:00
jedarden
f5d7553f98 Add Phase 7-9 features: evolution dashboard, WASM sandbox, enhanced replay
Phase 7 Evolution:
- Add live-export subcommand to acb-evolver for dashboard JSON generation
- Export programs, stats, and generation log to live.json

Phase 8 Enhanced Features:
- Add WASM game engine build (cmd/acb-wasm/) with JS bindings
- Add in-browser sandbox page with Monaco editor (web/src/pages/sandbox.ts)
- Add win probability computation (web/src/win-probability.ts)
- Add replay commentary generator (web/src/commentary.ts)
- Add clip maker for GIF/MP4 export (web/src/pages/clip-maker.ts)
- Add rivalry detection and pages (web/src/pages/rivalries.ts)
- Add replay feedback system (web/src/pages/feedback.ts)
- Add evolution dashboard page (web/src/pages/evolution.ts)

Phase 9 Platform Depth:
- Add predictions API (cmd/acb-api/predictions.go)
- Add series management API (cmd/acb-api/series.go)
- Add seasons API (cmd/acb-api/seasons.go)
- Add narrative generator for rivalries (cmd/acb-indexer/src/narrative.ts)

Engine Updates:
- Add debug field to move response schema
- Add match event timeline extraction
- Add replay enrichment fields

Web Updates:
- Update app.html navigation for new pages
- Add API client methods for predictions, series, seasons
- Export engine types for browser use

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 01:13:23 -04:00
jedarden
4f77980398 Complete Phase 3: TypeScript Canvas replay viewer
- Add web/ directory with TypeScript + Vite build tooling
- Implement ReplayViewer class with Canvas-based grid rendering
- Add play/pause, scrub, and speed controls with keyboard shortcuts
- Implement fog of war perspective toggle per player
- Add score overlay with player names, scores, and energy
- Support loading replays from local file or URL
- Add match info panel and event log display

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-24 07:30:04 -04:00