Commit graph

7 commits

Author SHA1 Message Date
jedarden
87e2298a0f fix(replay): ensure events array is always populated in turns
- Remove omitempty tag from Events field in ReplayTurn
- Create a proper slice copy of gs.Events in RecordTurn
- Prevents null events array in JSON output
- Fixes parsing errors in analysis scripts

Closes: bf-6amz0, bf-3l7tf
2026-05-26 21:12:12 -04:00
jedarden
f3a7a5e0d9 fix(engine): add combat_deaths array to replay JSON top level
Per plan §7.1, the replay format should include combat_deaths array
at the top level for easy access. Previously this field only existed
inside the Result object, causing all replays to show combat_deaths: null
at the top level despite having combat_death events in the turns array.

Changes:
- Add CombatDeaths []int field to Replay struct with json tag
- Populate CombatDeaths in Finalize() from result.CombatDeaths

Closes: bf-36tko

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 13:54:37 -04:00
jedarden
ea04f4debb style: apply gofmt alignment fixes across codebase
Tab/space alignment consistency from running gofmt on all packages.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-24 10:40:33 -04:00
jedarden
16d474aceb feat(engine): add shrinking play-zone (storm) for combat density
Add configurable active zone that contracts toward map center on an interval,
forcing bots together to trigger focus-fire engagements. Bots outside the zone
die with reason "zone", and zone bounds are recorded in replay turns.

Config fields:
- ZoneEnabled: enable/disable the zone
- ZoneStartTurn: turn when zone starts shrinking (default 50)
- ZoneShrinkInterval: turns between shrink steps (default 5)
- ZoneShrinkStep: tiles to shrink each step (default 2)
- ZoneMinRadius: minimum zone radius (default 10)

Turn sequence update: MOVE → COMBAT → ZONE → CAPTURE → COLLECT → SPAWN → ENERGY_TICK

Zone phase inserted after COMBAT, uses toroidal distance calculation,
and emits bot_died events with reason "zone" for killed bots.

Replay update: ZoneBounds struct added to ReplayTurn to record center,
radius, and active state per turn for visualization.

Determinism verified: all tests pass, engine remains deterministic.

Closes: bf-2g96
2026-05-24 10:01:34 -04:00
jedarden
206189f914 feat(engine): integrate Monte Carlo win probability computation into match runner
Collect GameState snapshots during match execution (one per turn), then
run 100 random-play rollouts per snapshot post-match to compute per-turn
win probabilities and detect critical moments (|delta| > 0.15). Results
are stored in the replay JSON as win_prob and critical_moments fields.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-21 08:46:39 -04:00
jedarden
f5d7553f98 Add Phase 7-9 features: evolution dashboard, WASM sandbox, enhanced replay
Phase 7 Evolution:
- Add live-export subcommand to acb-evolver for dashboard JSON generation
- Export programs, stats, and generation log to live.json

Phase 8 Enhanced Features:
- Add WASM game engine build (cmd/acb-wasm/) with JS bindings
- Add in-browser sandbox page with Monaco editor (web/src/pages/sandbox.ts)
- Add win probability computation (web/src/win-probability.ts)
- Add replay commentary generator (web/src/commentary.ts)
- Add clip maker for GIF/MP4 export (web/src/pages/clip-maker.ts)
- Add rivalry detection and pages (web/src/pages/rivalries.ts)
- Add replay feedback system (web/src/pages/feedback.ts)
- Add evolution dashboard page (web/src/pages/evolution.ts)

Phase 9 Platform Depth:
- Add predictions API (cmd/acb-api/predictions.go)
- Add series management API (cmd/acb-api/series.go)
- Add seasons API (cmd/acb-api/seasons.go)
- Add narrative generator for rivalries (cmd/acb-indexer/src/narrative.ts)

Engine Updates:
- Add debug field to move response schema
- Add match event timeline extraction
- Add replay enrichment fields

Web Updates:
- Update app.html navigation for new pages
- Add API client methods for predictions, series, seasons
- Export engine types for browser use

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 01:13:23 -04:00
jedarden
6d3f3506b3 Implement Phase 1 core engine: grid, combat, fog of war, turn execution
- Add engine package with toroidal grid, game state, turn execution
- Implement focus-fire combat resolution with simultaneous deaths
- Add fog of war visibility filtering for bot state
- Implement energy collection (contested resources denied)
- Add bot spawning at active cores
- Implement win conditions: elimination, draw, dominance, turns
- Add replay JSON writer for match recording
- Add match runner with concurrent bot communication
- Add CLI tools: acb-local (match runner), acb-mapgen (map generator)
- Add comprehensive unit tests (26 tests passing)

Exit criteria met: can run complete 500-turn matches and produce valid replays

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-24 01:48:27 -04:00