Strategy bots (GathererBot, RusherBot, SwarmBot) now move toward zone
center when within 2 tiles of the zone edge, not just when outside.
This anticipates the shrinking zone and prevents bots from moving
away from center due to energy-seeking logic.
Test results: 60% of matches now have combat deaths (3/5), up from 0%.
Zone margin of 2 tiles aligns with engine's built-in bot behavior.
Fixes gap identified in test replay where gatherer bot at distance 5
from center (zone radius 6) moved away from center and died from
zone_death instead of engaging in combat.
Closes: bf-2ham
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add ZoneBounds type to bot state structs (Go, Rust, TypeScript)
- GathererBot now moves toward zone center when outside or near edge
- Bots can see zone bounds in fog-filtered state (per plan §3.7.1)
- Fixes gofmt formatting in types.go and bot_strategies.go
This improves bot survival and combat behavior by making them
zone-aware, preventing unnecessary zone deaths when the safe area
shrinks.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Previously both bots avoided enemy positions during pathfinding,
preventing active engagement. Now both bots get bonuses for moving
toward enemies, encouraging them to enter attack range intentionally.
SwarmBot (bots/swarm/src/strategy.ts):
- Added bonus for getting closer to enemies (score += (currentDist - newDist) * 5)
- Existing bonus for being in attack range (score += 50) now more achievable
RusherBot (bots/rusher/src/strategy.rs):
- Added fallback to move toward nearest enemy when no path to target exists
- Prioritizes engagement over random movement when blocked
Impact: Combat now happens consistently across all matches. Test matches show
4 combat deaths in 2-12 turn matches (vs 0-2 deaths in 3-4 turns before).
Closes: bf-1qq8
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
All 10 non-gatherer bots included timestamp in the request verification
signing string but the engine (auth.go SignRequest) does not include
timestamp. Every incoming turn request failed 401 verification, bots
crashed after 10 turns, and all matches ended in stalemate.
The engine documentation in auth.go is also misleading (old comment
mentioned timestamp in signing string) but the actual implementation
never included it. Fixed all language implementations to match.
Affected: random (py), swarm (ts), hunter (java), guardian (php),
rusher (rs), assassin (rs), phalanx (rs), opportunist (go),
farmer (go), scout (py), raider (java)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
rust:1.85-alpine does not include musl-dev, causing the gcc linker to
fail with "cannot find crti.o". Required for serde_derive and other
proc-macro crates to compile.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Switch from full LTO (lto=true) to thin LTO to avoid memory/ICE issues
- Include Cargo.lock in Dockerfile for reproducible dependency resolution
- Use opt-level='s' (balanced size/speed) instead of 'z' (max size opt)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The NEEDLE worker committed Rust's target/ directory which contained local
pre-compiled debug artifacts. This caused cargo to fail during CI builds.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add ReplayPlayer to type imports in replay-viewer.ts
- Add explicit type annotation for entry parameter in replay.ts transcript map
- Fixes TypeScript compilation errors for §15.3 screen reader transcript feature
- SeasonID and RulesVersion already present in engine/types.go Config struct
- Worker already populates from active season row via DB join
- Config embedded in VisibleState sent to bots each turn (including turn 0)
- All starter kits (go, python, rust, java, csharp) already expose and log fields
- Add season_id/rules_version logging to JavaScript starter on turn 0
- TypeScript Config interface already includes season_id and rules_version
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>