style(engine): fix indentation in match.go comment block
The comment block had incorrect indentation (extra leading tabs). Fixed with gofmt -w.
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1 changed files with 9 additions and 9 deletions
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@ -350,15 +350,15 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) {
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// Zone parameters: starts at turn 10, shrinks 2 tiles/turn, min radius 2 (2-player)
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// By turn 19, zone reaches min radius of 2 (6-tile diameter, ≤2×attack radius).
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//
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// Spawn radius as percentage of grid half-size:
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// - 2-player: 20% (~4 tiles from center on 40x40 grid, ~8 tiles apart)
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// Zone starts at turn 10 with radius = maxDist + 5, then shrinks 2 tiles/turn.
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// At 20% spawn radius (dist 4), zone starts at radius 9, shrinks to 5 by turn 12.
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// Strategy bots (gatherer, rusher) move toward center, reaching attack range (5 tiles)
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// within 2-5 turns, ensuring combat before zone kills them. Random bots may die
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// from zone if they don't engage. This achieves >65% combat density target.
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// - 3+ player: 10% (~5 tiles from center on 50x50 grid, ~10 tiles apart)
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// Target: 65-80% combat density per plan §3.7.1.
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// Spawn radius as percentage of grid half-size:
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// - 2-player: 20% (~4 tiles from center on 40x40 grid, ~8 tiles apart)
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// Zone starts at turn 10 with radius = maxDist + 5, then shrinks 2 tiles/turn.
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// At 20% spawn radius (dist 4), zone starts at radius 9, shrinks to 5 by turn 12.
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// Strategy bots (gatherer, rusher) move toward center, reaching attack range (5 tiles)
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// within 2-5 turns, ensuring combat before zone kills them. Random bots may die
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// from zone if they don't engage. This achieves >65% combat density target.
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// - 3+ player: 10% (~5 tiles from center on 50x50 grid, ~10 tiles apart)
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// Target: 65-80% combat density per plan §3.7.1.
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halfRows := float64(centerRow)
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halfCols := float64(centerCol)
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