style(engine): fix indentation in match.go comment block

The comment block had incorrect indentation (extra leading tabs).
Fixed with gofmt -w.
This commit is contained in:
jedarden 2026-05-25 20:30:13 -04:00
parent 846a976f1c
commit e4cb9b8d43

View file

@ -350,15 +350,15 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) {
// Zone parameters: starts at turn 10, shrinks 2 tiles/turn, min radius 2 (2-player)
// By turn 19, zone reaches min radius of 2 (6-tile diameter, ≤2×attack radius).
//
// Spawn radius as percentage of grid half-size:
// - 2-player: 20% (~4 tiles from center on 40x40 grid, ~8 tiles apart)
// Zone starts at turn 10 with radius = maxDist + 5, then shrinks 2 tiles/turn.
// At 20% spawn radius (dist 4), zone starts at radius 9, shrinks to 5 by turn 12.
// Strategy bots (gatherer, rusher) move toward center, reaching attack range (5 tiles)
// within 2-5 turns, ensuring combat before zone kills them. Random bots may die
// from zone if they don't engage. This achieves >65% combat density target.
// - 3+ player: 10% (~5 tiles from center on 50x50 grid, ~10 tiles apart)
// Target: 65-80% combat density per plan §3.7.1.
// Spawn radius as percentage of grid half-size:
// - 2-player: 20% (~4 tiles from center on 40x40 grid, ~8 tiles apart)
// Zone starts at turn 10 with radius = maxDist + 5, then shrinks 2 tiles/turn.
// At 20% spawn radius (dist 4), zone starts at radius 9, shrinks to 5 by turn 12.
// Strategy bots (gatherer, rusher) move toward center, reaching attack range (5 tiles)
// within 2-5 turns, ensuring combat before zone kills them. Random bots may die
// from zone if they don't engage. This achieves >65% combat density target.
// - 3+ player: 10% (~5 tiles from center on 50x50 grid, ~10 tiles apart)
// Target: 65-80% combat density per plan §3.7.1.
halfRows := float64(centerRow)
halfCols := float64(centerCol)