Fix 13 review issues: R2 budget, schema consolidation, protocol spec,
secret storage, evolution throughput, predictions, enrichment, fairness, lineage, crash ratings, cron model, core capture, replay pruning Critical fixes: - R2 write budget: replaced Worker cron index rebuilder (was ~1.6M writes/mo, over 1M limit) with Rackspace index builder that deploys to Pages every ~90 min (500 builds/mo). R2 now only for replays, match metadata, and evolution live status (~44K writes/mo). - D1 schema consolidated: all 13 tables in one place (§8.3), including predictions, map_votes, replay_feedback, series, series_games, seasons - Protocol schema examples updated with notes about future additive fields (season_id, terrain, debug) per backward compatibility rules High fixes: - Shared secret storage: removed self-contradicting draft note, clean statement of AES-256-GCM approach - Predictions: changed predicted_winner INTEGER to predicted_bot_id TEXT (tied to bot identity, not random player slot) Medium fixes: - Evolution throughput: configurable ladder/evolution ratio (70/30 default), container exits after 4h for Kubernetes redeploy - Test harnesses added: game engine, bot protocol, evolution validation - Enrichment: coding agent on Rackspace generates markdown play-by-play - Map fairness: sample increased from 20 to 80 matches (~2% false positive vs ~15%) - Bot lineage: parent_ids TEXT column added to bots table - Crash/timeout matches explicitly affect Glicko-2 ratings - "Undefended core" defined at Phase CAPTURE - Replay pruning: age-based 90-day, weekly Rackspace job, exemptions for playlists/rivalries/series/seasons, acb-replay-pruner container Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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