fix(engine): align AttackRadius2 with plan §3.4 for 2-player matches
Changed 2-player AttackRadius2 from 64 (8 tiles) to 12 (3.5 tiles) to match plan §3.4 specification. The plan specifies AttackRadius2 = 12 (~3.5 tiles) for all player counts, with zone parameters tuned to force bots within attack range. Closes: bf-1o1o Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@ -244,7 +244,7 @@ func ConfigForPlayers(numPlayers, coresPerPlayer int) Config {
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cfg.ZoneShrinkInterval = 2 // Shrink every 2 turns per plan §3.7.1
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cfg.ZoneShrinkStep = 2 // 2 tiles per interval (per plan §3.7.1)
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cfg.ZoneMinRadius = 3 // Final zone diameter (6) forces bots into attack range (3.5)
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cfg.AttackRadius2 = 64 // 8 tiles for 2-player (plan default is 12; increased for combat density)
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cfg.AttackRadius2 = 12 // 3.5 tiles per plan §3.4
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} else {
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cfg.ZoneStartTurn = 15 // Start zone at turn 15 for 3+ players (per plan §3.7.1)
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cfg.ZoneShrinkInterval = 2 // Shrink every 2 turns per plan §3.7.1
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