diff --git a/engine/match.go b/engine/match.go index 2522bfb..ae0e3a3 100644 --- a/engine/match.go +++ b/engine/match.go @@ -364,7 +364,7 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) { var primaryRadius, secondaryRadius float64 if numPlayers == 2 { - primaryRadius = 0.13 // ~5.2 tiles from center on 40x40 grid (~10.4 tiles apart) + primaryRadius = 0.25 // ~10 tiles from center on 40x40 grid (~20 tiles apart, outside 5-tile attack radius) secondaryRadius = 0.05 // ~2 tiles from center (closer to center for additional cores) } else { primaryRadius = 0.10 // ~5 tiles from center on 50x50 grid