diff --git a/engine/types.go b/engine/types.go index e9feb48..ef7099b 100644 --- a/engine/types.go +++ b/engine/types.go @@ -242,13 +242,13 @@ func ConfigForPlayers(numPlayers, coresPerPlayer int) Config { if numPlayers == 2 { cfg.ZoneStartTurn = 20 // Start zone at turn 20 for 2-player (per plan §3.7.1) cfg.ZoneShrinkInterval = 2 // Shrink every 2 turns per plan §3.7.1 - cfg.ZoneShrinkStep = 1 // Shrink 2 tiles per interval (2 tiles/turn) + cfg.ZoneShrinkStep = 2 // 2 tiles per interval (per plan §3.7.1) cfg.ZoneMinRadius = 3 // Final zone diameter (6) forces bots into attack range (3.5) cfg.AttackRadius2 = 64 // 8 tiles for 2-player (plan default is 12; increased for combat density) } else { cfg.ZoneStartTurn = 15 // Start zone at turn 15 for 3+ players (per plan §3.7.1) cfg.ZoneShrinkInterval = 2 // Shrink every 2 turns per plan §3.7.1 - cfg.ZoneShrinkStep = 1 // Shrink 2 tiles per interval (1 tile/turn, per plan §3.7.1) + cfg.ZoneShrinkStep = 2 // 2 tiles per interval (per plan §3.7.1) cfg.ZoneMinRadius = 3 // Final zone diameter (6) forces bots into attack range (3.5) cfg.AttackRadius2 = 12 // 3.5 tiles per plan §3.4 }