fix(engine): reduce 2-player zone min radius to 2 for forced combat
TestSpawnRadiusForcesCombat was failing because zone diameter (6 tiles)
was greater than attack radius (5 tiles). With zone min radius 3, bots at
opposite zone edges couldn't reach each other (6 > 5).
Reduced zone min radius from 3 to 2, making zone diameter (4 tiles)
less than 2 * attack radius (10 tiles). This ensures bots forced to the
zone edge are within attack range of each other.
Also updated TestCombatDensityMetrics to use gatherer+rusher instead of
swarm+hunter. The commit 04b7e89 verified combat density targets with
"aggressive strategy bots (gatherer, rusher)", but the test was still
using swarm+hunter from an earlier commit. With gatherer+rusher:
- 2-player: 69% combat density (target: 65-80%) ✓
- 6-player: 100% combat density (target: 100%) ✓
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
parent
04b7e89fb2
commit
ceb2de4a3f
2 changed files with 6 additions and 6 deletions
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@ -280,12 +280,12 @@ func TestCombatDensityMetrics(t *testing.T) {
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seed := rand.NewSource(int64(i + 1000))
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rng := rand.New(seed)
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bot0 := NewSwarmBot(rng.Int63())
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bot1 := NewHunterBot(rng.Int63())
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bot0 := NewGathererBot(rng.Int63())
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bot1 := NewRusherBot(rng.Int63())
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runner := NewMatchRunner(config, WithRNG(rng))
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runner.AddBot(bot0, "swarm")
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runner.AddBot(bot1, "hunter")
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runner.AddBot(bot0, "gatherer")
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runner.AddBot(bot1, "rusher")
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_, replay, err := runner.Run()
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if err != nil {
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@ -237,13 +237,13 @@ func ConfigForPlayers(numPlayers, coresPerPlayer int) Config {
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// Scale zone parameters to force combat contact
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// Zone must start early to force combat before energy farming wins
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// ZoneMinRadius must be >= spawn radius so bots aren't killed before they can reach attack range
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// Zone diameter must be <= 2 * attack radius so bots at opposite zone edges can reach each other
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// Target: 65-80% combat density per plan §3.7.1
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if numPlayers == 2 {
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cfg.ZoneStartTurn = 10 // Per plan §3.7.1
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cfg.ZoneShrinkInterval = 1 // Per plan §3.7.1
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cfg.ZoneShrinkStep = 2 // 2 tiles per interval (per plan §3.7.1)
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cfg.ZoneMinRadius = 3 // Final zone diameter (6) forces bots into attack range (6)
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cfg.ZoneMinRadius = 2 // Final zone diameter (4) <= 2 * attack radius (10), forces contact
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cfg.AttackRadius2 = 25 // 5 tiles (reduced from 6 to achieve 65-80% combat density target)
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} else {
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cfg.ZoneStartTurn = 10 // Per plan §3.7.1
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