From c81bf1de7d5cf81aaab4959ca74401dceb0d6b34 Mon Sep 17 00:00:00 2001 From: jedarden Date: Fri, 22 May 2026 15:57:33 -0400 Subject: [PATCH] =?UTF-8?q?docs:=20clarify=20Phase=2013=20strategies=20vs?= =?UTF-8?q?=20=C2=A710=20evolver=20pipeline?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Add comprehensive file header to bot_strategies_phase13.go explaining: - These are hand-coded strategy implementations, NOT LLM-evolved - How they relate to the autonomous evolution system in plan §10 - Key distinction: Phase 13 = human-designed fixed archetypes, Evolver = LLM-generated continuously evolving candidates Co-Authored-By: Claude Opus 4.7 --- engine/bot_strategies_phase13.go | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/engine/bot_strategies_phase13.go b/engine/bot_strategies_phase13.go index 58306cf..dc40545 100644 --- a/engine/bot_strategies_phase13.go +++ b/engine/bot_strategies_phase13.go @@ -8,6 +8,22 @@ import ( // ──────────────────────────────────────────────────────────────────────────── // Phase 13 expansion bots — 10 new strategy archetypes +// +// These are HAND-CODED strategy implementations, NOT LLM-evolved bots. +// They serve as: +// - Reference implementations for polyglot bot development +// - Strategic diversity fixtures for the ladder (similar to RandomBot, GathererBot, etc.) +// - Inspiration/parents for the LLM evolver pipeline (see plan §10) +// +// For the autonomous LLM evolution system, see docs/plan/plan.md §10, which describes: +// - Island model with FunSearch/AlphaEvolve approach +// - Programs database storing LLM-generated candidates +// - Validation pipeline, evaluation arena, promotion gates +// - Auto-deployment of evolved bots to ladder +// +// Phase 13 archetypes vs §10 evolver: +// - Phase 13: Human-designed strategies, fixed behavior, deterministic +// - Evolver: LLM-generated strategies, continuously evolving, experimental // ──────────────────────────────────────────────────────────────────────────── // DefenderBot hugs own cores and intercepts enemies within a perimeter.