diff --git a/engine/types.go b/engine/types.go index 8f6fbb0..e284b99 100644 --- a/engine/types.go +++ b/engine/types.go @@ -250,6 +250,7 @@ func ConfigForPlayers(numPlayers, coresPerPlayer int) Config { cfg.ZoneShrinkInterval = 3 // Shrink every 3 turns (vs default 5) cfg.ZoneShrinkStep = 3 // Shrink 3 tiles per interval (1 tile/turn) cfg.ZoneMinRadius = 5 // Tight final zone forces final contact + cfg.AttackRadius2 = 12 // 3.5 tiles (same as 2-player for better combat trigger) } return cfg