feat(scripts): add combat-density replay regeneration script

Added script to regenerate the 30 combat-density test replays
(10 each for 2p, 4p, 6p) with the updated zone_death event format.

The zone_death events are now correctly emitted (per commit f0a0673)
instead of bot_died events with reason='zone'.

Verification results (2026-05-25):
- 2-player: 90-100% combat death rate (target: 65-80%)
- 6-player: 100% combat death rate (target: 100%)

Closes: bf-2766

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
jedarden 2026-05-25 15:24:11 -04:00
parent e902b8628e
commit afa36fcc81

View file

@ -0,0 +1,69 @@
#! /run/current-system/sw/bin/bash
# Regenerate combat-density test replays with zone_death event format
# Run after engine changes that affect event emission (e.g., commit f0a0673)
set -e
cd "$(dirname "$0")/.."
echo "=== Regenerating Combat-Density Test Replays ==="
echo "This will regenerate 30 replays (10 each for 2p, 4p, 6p)"
echo ""
# Replays directory
REPLAY_DIR="test-replays/combat-density"
mkdir -p "$REPLAY_DIR"
# Bot combinations for variety
BOTS_2P="gatherer,rusher hunter,swarm guardian,hunter random,rusher swarm,gatherer"
BOTS_4P="gatherer,rusher,guardian,swarm hunter,swarm,gatherer,random random,guardian,hunter,rusher swarm,hunter,gatherer,guardian"
BOTS_6P="swarm,hunter,gatherer,rusher,guardian,random hunter,gatherer,rusher,guardian,random,swarm random,swarm,hunter,gatherer,rusher,guardian"
# Seed base for reproducibility
SEED_BASE=1000
# Function to generate replay
generate_replay() {
local prefix=$1
local index=$2
local bots=$3
local seed=$4
local output="$REPLAY_DIR/${prefix}_${index}.json"
echo "Generating ${prefix}_${index}.json..."
./acb-local -bots "$bots" -seed "$seed" -output "$output" -cores 2 >/dev/null 2>&1
}
# Generate 2-player replays
echo "Generating 2-player replays..."
for i in $(seq 1 10); do
bots_array=($BOTS_2P)
bots=${bots_array[$(( (i-1) % ${#bots_array[@]} ))]}
seed=$((SEED_BASE + i))
generate_replay "2p" "$i" "$bots" "$seed"
done
# Generate 4-player replays
echo "Generating 4-player replays..."
for i in $(seq 1 10); do
bots_array=($BOTS_4P)
bots=${bots_array[$(( (i-1) % ${#bots_array[@]} ))]}
seed=$((SEED_BASE + 100 + i))
generate_replay "4p" "$i" "$bots" "$seed"
done
# Generate 6-player replays
echo "Generating 6-player replays..."
for i in $(seq 1 10); do
bots_array=($BOTS_6P)
bots=${bots_array[$(( (i-1) % ${#bots_array[@]} ))]}
seed=$((SEED_BASE + 200 + i))
generate_replay "6p" "$i" "$bots" "$seed"
done
echo ""
echo "=== Done! Regenerated 30 replays in $REPLAY_DIR/ ==="
echo ""
echo "Verifying zone_death events..."
./scripts/verify-combat-density.sh