diff --git a/engine/match.go b/engine/match.go index bd061a4..b1c6051 100644 --- a/engine/match.go +++ b/engine/match.go @@ -364,7 +364,7 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) { var primaryRadius, secondaryRadius float64 if numPlayers == 2 { - primaryRadius = 0.11 // ~2.2 tiles from center on 40x40 grid (~4.4 tiles apart) + primaryRadius = 0.25 // ~5 tiles from center on 40x40 grid (~10 tiles apart) secondaryRadius = 0.05 // ~2 tiles from center (closer to center for additional cores) } else { primaryRadius = 0.10 // ~5 tiles from center on 50x50 grid