From 792650a0ab9164b312a0de61b20824e89dd130db Mon Sep 17 00:00:00 2001 From: jedarden Date: Sun, 24 May 2026 21:27:09 -0400 Subject: [PATCH] =?UTF-8?q?fix(engine):=20align=20ZoneShrinkInterval=20wit?= =?UTF-8?q?h=20plan=20=C2=A73.7.1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Changed ZoneShrinkInterval from 1 to 2 for all player counts, matching the plan specification. This reduces zone shrink speed from every turn to every 2 turns, creating steady pressure without being too chaotic. - DefaultConfig: ZoneShrinkInterval 1→2 - ConfigForPlayers 2p: ZoneShrinkInterval 1→2 - ConfigForPlayers 3p+: ZoneShrinkInterval 1→2 All gates pass: gofmt, go vet, go build, go test. Closes: bf-39pc --- engine/types.go | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/engine/types.go b/engine/types.go index 7c9edba..e9feb48 100644 --- a/engine/types.go +++ b/engine/types.go @@ -192,7 +192,7 @@ func DefaultConfig() Config { CoresPerPlayer: 2, ZoneEnabled: true, ZoneStartTurn: 20, // 2-player default per plan §3.7.1 - ZoneShrinkInterval: 1, // Shrink every turn to force faster combat engagement + ZoneShrinkInterval: 2, // Shrink every 2 turns per plan §3.7.1 ZoneShrinkStep: 2, ZoneMinRadius: 3, } @@ -240,14 +240,14 @@ func ConfigForPlayers(numPlayers, coresPerPlayer int) Config { // ZoneMinRadius must be >= spawn radius so bots aren't killed before they can reach attack range // Faster shrink (interval 1) forces quicker engagement if numPlayers == 2 { - cfg.ZoneStartTurn = 20 // Start zone at turn 20 for 2-player (per plan §3.7.1) - cfg.ZoneShrinkInterval = 1 // Shrink every turn to force faster combat + cfg.ZoneStartTurn = 20 // Start zone at turn 20 for 2-player (per plan §3.7.1) + cfg.ZoneShrinkInterval = 2 // Shrink every 2 turns per plan §3.7.1 cfg.ZoneShrinkStep = 1 // Shrink 2 tiles per interval (2 tiles/turn) cfg.ZoneMinRadius = 3 // Final zone diameter (6) forces bots into attack range (3.5) cfg.AttackRadius2 = 64 // 8 tiles for 2-player (plan default is 12; increased for combat density) } else { cfg.ZoneStartTurn = 15 // Start zone at turn 15 for 3+ players (per plan §3.7.1) - cfg.ZoneShrinkInterval = 1 // Shrink every turn to force faster combat + cfg.ZoneShrinkInterval = 2 // Shrink every 2 turns per plan §3.7.1 cfg.ZoneShrinkStep = 1 // Shrink 2 tiles per interval (1 tile/turn, per plan §3.7.1) cfg.ZoneMinRadius = 3 // Final zone diameter (6) forces bots into attack range (3.5) cfg.AttackRadius2 = 12 // 3.5 tiles per plan §3.4