diff --git a/engine/types.go b/engine/types.go index 7c9edba..e9feb48 100644 --- a/engine/types.go +++ b/engine/types.go @@ -192,7 +192,7 @@ func DefaultConfig() Config { CoresPerPlayer: 2, ZoneEnabled: true, ZoneStartTurn: 20, // 2-player default per plan §3.7.1 - ZoneShrinkInterval: 1, // Shrink every turn to force faster combat engagement + ZoneShrinkInterval: 2, // Shrink every 2 turns per plan §3.7.1 ZoneShrinkStep: 2, ZoneMinRadius: 3, } @@ -240,14 +240,14 @@ func ConfigForPlayers(numPlayers, coresPerPlayer int) Config { // ZoneMinRadius must be >= spawn radius so bots aren't killed before they can reach attack range // Faster shrink (interval 1) forces quicker engagement if numPlayers == 2 { - cfg.ZoneStartTurn = 20 // Start zone at turn 20 for 2-player (per plan §3.7.1) - cfg.ZoneShrinkInterval = 1 // Shrink every turn to force faster combat + cfg.ZoneStartTurn = 20 // Start zone at turn 20 for 2-player (per plan §3.7.1) + cfg.ZoneShrinkInterval = 2 // Shrink every 2 turns per plan §3.7.1 cfg.ZoneShrinkStep = 1 // Shrink 2 tiles per interval (2 tiles/turn) cfg.ZoneMinRadius = 3 // Final zone diameter (6) forces bots into attack range (3.5) cfg.AttackRadius2 = 64 // 8 tiles for 2-player (plan default is 12; increased for combat density) } else { cfg.ZoneStartTurn = 15 // Start zone at turn 15 for 3+ players (per plan §3.7.1) - cfg.ZoneShrinkInterval = 1 // Shrink every turn to force faster combat + cfg.ZoneShrinkInterval = 2 // Shrink every 2 turns per plan §3.7.1 cfg.ZoneShrinkStep = 1 // Shrink 2 tiles per interval (1 tile/turn, per plan §3.7.1) cfg.ZoneMinRadius = 3 // Final zone diameter (6) forces bots into attack range (3.5) cfg.AttackRadius2 = 12 // 3.5 tiles per plan §3.4