diff --git a/notes/bf-z9m-verification.md b/notes/bf-z9m-verification.md new file mode 100644 index 0000000..6a86d1c --- /dev/null +++ b/notes/bf-z9m-verification.md @@ -0,0 +1,41 @@ +# Bead bf-z9m Verification + +## Date +2026-06-16 + +## Task +Award score for combat kills in engine (turn.go) + +## Finding +**Already implemented** in commit c1acd83 (2026-06-16 23:40:23 -0400) + +### Implementation Details + +The feature was fully implemented with: + +1. **Configurable kill score** (`engine/types.go:182`): + ```go + KillScore int `json:"kill_score"` // score awarded per combat kill + ``` + +2. **Default value set to 1** (`engine/types.go:201`): + ```go + KillScore: 1, // Default score per combat kill + ``` + +3. **Score awarding in executeCombat()** (`engine/turn.go:272-275`): + ```go + // Award score for the kill + if e.Owner < len(gs.Players) { + gs.Players[e.Owner].Score += gs.Config.KillScore + } + ``` + +### Implementation Quality +✅ Matches requirements exactly: +- Score incremented immediately after CombatDeaths tracking +- Configurable via Config struct +- Default value of 1 point per kill +- Proper bounds checking on array access + +The implementation ensures that killing enemy bots earns real score points, making combat a viable strategy compared to pure foraging.