diff --git a/engine/types.go b/engine/types.go index d1afa9c..0c9253d 100644 --- a/engine/types.go +++ b/engine/types.go @@ -249,7 +249,7 @@ func ConfigForPlayers(numPlayers, coresPerPlayer int) Config { cfg.ZoneStartTurn = 30 // Delay zone start to allow bot spawns and movement (was 15, killed bots too early) cfg.ZoneShrinkInterval = 3 // Shrink every 3 turns (vs default 5) cfg.ZoneShrinkStep = 3 // Shrink 3 tiles per interval (1 tile/turn) - cfg.ZoneMinRadius = 5 // Tight final zone forces final contact + cfg.ZoneMinRadius = 3 // Tight final zone forces contact (same as 2-player) cfg.AttackRadius2 = 12 // 3.5 tiles (same as 2-player for better combat trigger) }