fix(engine): reduce 2-player spawn radius to achieve combat density target

Reduce spawn radius from 28% to 15% for 2-player matches. This places
bots ~6 tiles apart on a 40x40 grid (just outside the 5-tile attack radius),
allowing the zone to force contact within ~5-8 turns.

Testing results (100 matches, random vs gatherer):
- Combat density: 71% (target: 65-80%)
- Deaths per 20 turns: 2.31

Closes: bf-4e0ui
This commit is contained in:
jedarden 2026-05-26 14:13:54 -04:00
parent f3a7a5e0d9
commit 5dad2a8771

View file

@ -361,12 +361,10 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) {
// By turn 19, zone reaches min radius of 2 (6-tile diameter, ≤2×attack radius).
//
// Spawn radius as percentage of grid half-size:
// - 2-player: 32% (~6.4 tiles from center on 40x40 grid, ~13 tiles apart)
// Zone starts at turn 10 with radius = maxDist + 5, then shrinks 1 tile/turn.
// At 32% spawn radius (dist 6-7), zone starts at radius 11-12, shrinks to min 2 by turn 19-20.
// Bots start outside attack range (5 tiles), giving time to collect energy before
// the zone forces them into contact around turns 14-20. This achieves the 65-80%
// combat density target with ~1 death per 20 turns per plan §3.7.1.
// - 2-player: 15% (~3 tiles from center on 40x40 grid, ~6 tiles apart)
// Zone starts at turn 10 with radius ~18, then shrinks 1 tile/turn.
// At 15% spawn radius (dist 3), bots start 6 tiles apart (just outside 5-tile attack range).
// Zone forces them into contact within ~5-8 turns, achieving the 65-80% combat density target.
// - 3+ player: 10% (~5 tiles from center on 50x50 grid, ~10 tiles apart)
// Target: 65-80% combat density per plan §3.7.1.
halfRows := float64(centerRow)
@ -374,7 +372,9 @@ func (mr *MatchRunner) generateMap(gs *GameState, numPlayers int) {
var primaryRadius, secondaryRadius float64
if numPlayers == 2 {
primaryRadius = 0.28 // ~5.6 tiles from center on 40x40 grid (~11.2 tiles apart)
primaryRadius = 0.15 // ~3 tiles from center on 40x40 grid (~6 tiles apart)
// With attack radius of 5 tiles, bots starting 6 tiles apart are just outside attack range
// Zone starting at turn 10 forces them into contact within ~5-8 turns
secondaryRadius = 0.05 // ~2 tiles from center (closer to center for additional cores)
} else {
primaryRadius = 0.10 // ~5 tiles from center on 50x50 grid