diff --git a/engine/types.go b/engine/types.go index 9880dca..7c9edba 100644 --- a/engine/types.go +++ b/engine/types.go @@ -240,7 +240,7 @@ func ConfigForPlayers(numPlayers, coresPerPlayer int) Config { // ZoneMinRadius must be >= spawn radius so bots aren't killed before they can reach attack range // Faster shrink (interval 1) forces quicker engagement if numPlayers == 2 { - cfg.ZoneStartTurn = 1 // Start zone immediately for 2-player to force combat + cfg.ZoneStartTurn = 20 // Start zone at turn 20 for 2-player (per plan ยง3.7.1) cfg.ZoneShrinkInterval = 1 // Shrink every turn to force faster combat cfg.ZoneShrinkStep = 1 // Shrink 2 tiles per interval (2 tiles/turn) cfg.ZoneMinRadius = 3 // Final zone diameter (6) forces bots into attack range (3.5)