From 3fd355d377ce4e85403591b6d029279f5d03183d Mon Sep 17 00:00:00 2001 From: jedarden Date: Tue, 16 Jun 2026 23:42:55 -0400 Subject: [PATCH] docs(bf-z9m): verify combat kill scoring already implemented - Confirmed feature exists in commit c1acd83 (2026-06-16) - KillScore config field with default value of 1 - Score awarded in executeCombat() loop - No code changes needed --- notes/bf-z9m.md | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 notes/bf-z9m.md diff --git a/notes/bf-z9m.md b/notes/bf-z9m.md new file mode 100644 index 0000000..54235b5 --- /dev/null +++ b/notes/bf-z9m.md @@ -0,0 +1,34 @@ +# Task bf-z9m: Award Score for Combat Kills + +## Status: ALREADY COMPLETED + +This task was already completed in commit `c1acd83` (2026-06-16 23:40:23). + +## Implementation Details + +The commit `c1acd83 feat(combat): award score for combat kills` added: + +1. **Config Field**: `KillScore int` in `engine/types.go:182` with default value of 1 point per kill +2. **Score Award**: In `engine/turn.go:272-275`, score is incremented immediately after tracking `CombatDeaths` + +```go +// Track combat deaths for the killer's player +if e.Owner < len(gs.CombatDeaths) { + gs.CombatDeaths[e.Owner]++ +} +// Award score for the kill +if e.Owner < len(gs.Players) { + gs.Players[e.Owner].Score += gs.Config.KillScore +} +``` + +## Verification + +- Kill score is configurable via `Config.KillScore` +- Default value is 1 point per kill (matches request) +- Score is awarded to the killer's player in the combat loop +- Implementation matches the bead requirements exactly + +## Notes + +No code changes were required for this bead - the feature was already implemented.