diff --git a/engine/types.go b/engine/types.go index 1b6fb07..f5e33f6 100644 --- a/engine/types.go +++ b/engine/types.go @@ -242,13 +242,13 @@ func ConfigForPlayers(numPlayers, coresPerPlayer int) Config { if numPlayers == 2 { cfg.ZoneStartTurn = 10 // Per plan §3.7.1 to force combat before bots can spread cfg.ZoneShrinkInterval = 1 // Per plan §3.7.1 - cfg.ZoneShrinkStep = 1 // Zone shrinks at same rate as bot movement (1 tile/turn) + cfg.ZoneShrinkStep = 2 // Per plan §3.7.1: 2 tiles per step forces engagement cfg.ZoneMinRadius = 2 // Per plan §3.7.1: 2-player min radius cfg.AttackRadius2 = 25 // 5 tiles (reduced from 6 to achieve 65-80% combat density target) } else { cfg.ZoneStartTurn = 10 // Per plan §3.7.1 cfg.ZoneShrinkInterval = 1 // Per plan §3.7.1 - cfg.ZoneShrinkStep = 1 // Zone shrinks at same rate as bot movement (1 tile/turn) + cfg.ZoneShrinkStep = 2 // Per plan §3.7.1: 2 tiles per step forces engagement cfg.ZoneMinRadius = 1 // Zone diameter (2) < attack radius (3.5), forces contact cfg.AttackRadius2 = 12 // 3.5 tiles per plan §3.4 (3+ player) }