# BF-3OY5: SemanticNarrativePanel Tests - Already Fixed ## Issue 3 tests in `src/tui/components/SemanticNarrativePanel.test.ts` were reported as failing: - "should refresh narrative from manager" - "should generate narrative for worker and set it" - "should generate aggregated narrative and set it" ## Root Cause The tests were failing due to missing required fields in mock narrative objects. When the `SemanticNarrative` type was updated to require: - `workerId: string` - `events: LogEvent[]` - `startTime: number` - `endTime: number` - `durationMs: number` The test mocks were not updated accordingly, causing type mismatches and runtime errors. ## Fix Applied The fix was already applied in commit `62370103685d6f629e7335d397c6dadb1c4cfe23`: - Added all required fields to `createMockNarrative()` helper - Added missing fields to all inline narrative segment mocks throughout tests - Changed `entities.workers` array (incorrect) to `workerId` string (correct) ## Verification All 59 tests in `SemanticNarrativePanel.test.ts` now pass: ``` ✓ src/tui/components/SemanticNarrativePanel.test.ts (59 tests) 37ms ``` Re-verified on 2026-05-22: ``` ✓ src/tui/components/SemanticNarrativePanel.test.ts (59 tests) 110ms ``` The three specific tests mentioned in the issue: - ✓ "should refresh narrative from manager" - PASS - ✓ "should generate narrative for worker and set it" - PASS - ✓ "should generate aggregated narrative and set it" - PASS The implementation methods (`refresh()`, `updateFromWorker()`, `updateAggregated()`) were always correct - they properly: 1. Call the SemanticNarrative manager methods 2. Pass results to `setNarrative()` 3. Trigger render via `this.box.screen.render()` The failure was purely a test data issue, not an implementation bug.